Oct
17
2008
Lucy simply refuses to carry on with games if other children make suggestions which do not match her own. If Lucy’s rules are not adhered to, she finds it impossible to carry on with the game. Lucy often ends up in tears of frustration when she cannot get her own way and takes some time to recover her composure. Lucy has great difficulty accepting that she cannot always be first in line or the one who has done the ‘best’ painting. Continue Reading »
Oct
10
2008
Children need to develop a range of skills in order to utilise play experiences to the full. These can be considered in six areas and generally, there needs to be a fairly balanced development in each one. The six areas are:
Social — where the child shows an interest in other people and begins to develop empathy
Communication — where the child wants to communicate through verbal and non-verbal communication
Fine motor skills — where the child develops fine motor co-ordination and dexterity
Gross motor skills — which are related to mobility and body posture Imagination and thinking skills — needed for pretend play
Attention — where the child develops concentration and focused attention
It can be very useful to use the following tables as a checklist to consider children’s strengths and the areas in which they may need support at different ages and stages. Continue Reading »
Sep
28
2008
Most adults find it easier to involve themselves directly in complex and adult games, like chess or baseball, than in play on simpler levels, such as stacking blocks or riding a hobbyhorse or toy car. Although the terms “play” and “game” are often used interchangeably, they are not identical in meaning. Rather, they refer to broadly distinguishable stages of development, with “play” relating to an earlier stage, “game” to a more mature one. Generally speaking, “play” refers to the young child’s activities characterized by freedom from all but personally imposed rules (which, unless the child is compulsive, can be changed at will); by freewheeling fantasy involvement; and by the absence of any goals outside the activity itself. Continue Reading »
Sep
25
2008
Play Is Voluntary
Whichever age group you visit, you might easily identify when children are playing; it seems so evident. When children are playing, they usually appear to be fully engaged and focused on their activity. It is typically an activity that they have chosen. Often, children will select an activity because they want to “hang out” with the other children who are participating. Therefore, the voluntary nature of play exists in relation to a particular context. Continue Reading »
Sep
23
2008
Like most self-invented symbolic play, Goethe’s act, as previously suggested, had meaning on many different, important and urgent levels, whereas play material created by others can only rarely fit so well the always-changing demands of the moment. Goethe’s play expressed his feeling that he had been thrown out; his wish that his sibling should be thrown out; his punishing his mother by throwing her dishes out. But on still another level, Goethe probably wanted to get rid of all the dishes, so that he would no longer be fed from them, or be expected to eat from them. His sibling was being nursed, and his play expressed also his own desire to return to an earlier feeding situation that his competitor was now privileged to enjoy, and for which he envied him. Continue Reading »
Sep
16
2008
How important such play is in establishing selfhood was demonstrated to me by an eight-year-old autistic girl. As often happens, the severe pathology of her case permitted observing a phenomenon also seen in normal behavior but as if it were under microscopic enlargement, or thrown into bold relief by a bright light. This girl had been virtually mute all her life. She completely rejected all efforts to reach her physically or verbally, and was unresponsive to all aspects of her environment. She resented all efforts to make contact with her; if one reached out to her actively, she responded with angry, terrified withdrawal. Continue Reading »
Sep
16
2008
While just this or that poor impulse,
Which for once had play unstifled,
Seems the sole work of a life-time
That away the rest have trifled.
In the days when parents and children played the same games, they shared a virtually automatic understanding of the purposes of play: to be both meaningful and enjoyable. This is still true concerning the most primitive, earliest, and hence most important play, that of the infant—and woe unto the child if it is not.
When a baby tosses a rattle out of his crib and his mother hands it back to him, in their moment of mutual delight the mother hardly notices the fact that in this new achievement, her infant is asking himself some very important questions: “Can I influence my objective environment without dire consequences to myself? Can I safely assert my will and manipulate objects without suffering for it? Can I rid myself of something that annoys me? Can I relinquish control of my belongings temporarily without losing them altogether?” Continue Reading »
Sep
14
2008
Since the child often cannot really know what will be done to him, many events not actually painful will nevertheless make him fearful. After such an event, a child will typically play out the experience in fantasy. Following a visit to the dentist, for example, the child might play at fixing another child’s teeth, telling him to keep his mouth wide open, as he himself was instructed, and inserting little pieces of cardboard to take X rays. If no other “patient” is available, a toy animal will do. The many hours a child may spend in such play is a clear indication of how much actual time he would have needed in the dentist’s chair in order to truly understand what was done to him and why, and to deal appropriately with all the emotions the experience aroused. Just as we can understand and analyze events that move too fast for our comprehension by watching them in slow-motion replays, so the child learns to understand and analyze, through long hours of repetitious playback, events previously beyond his comprehension. Continue Reading »
Sep
14
2008
For example, a child may repeatedly put blocks, toy figures, or other small objects into a truck or box, only to spill them out, put them back in, and spill them out again. A problem with which he may thus be struggling in symbolic form is the one posed to him by defecation: “How is it that something put into my body, such as food, comes out of it, often in small pieces? Does it mean I am losing something permanently from my body?” Putting his blocks into a truck and spilling them out again shows him that, contrary to his anxiety, nothing gets permanently lost in this process. A truck is good for this play because it moves about easily, as the child does, and it carries within its body the small pieces that get spilled out, as he carries food within his body, only to spill the contents of his bowels into the toilet. Continue Reading »
Sep
05
2008
The more opportunity a child has to enjoy the richness and freewheeling fantasy of play in all its forms, the more solidly will his development proceed. Later encounters with learning, games, and sports will strengthen and enhance his knowledge and mastery of the world. But for games and sports, or even for learning to be fully meaningful, his prior experience with play must already have provided a firm foundation. This is why culturally deprived children who had little chance to play and were little played with by parents have such a hard time in school—without the experience of succeeding in play, they do not trust themselves to succeed in school. For this reason, it is not sufficient for parents to wait to share in play activities when they reach a more formalized stage. The older child’s activities may offer more intrinsic interest to a parent, but by that time it may be too late. Both kinds of experience—play and games—are necessary for growing up well. Children lose out on a great deal if TV viewing or even activities such as academic learning prevent them from having rich experiences with both play and games. The ability to enjoy games builds on the play experience. Continue Reading »